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News
Brains!
28.10.2008 ![]() I can't speak for the entire guild - few people didn't seem to apprieciate the interactive zombie invasion. But for most of us it was a real blast and Blizzard deserves big thanks for thinking outside the box and making the second Scourge invasion something more than few zombies dancing around a crystal in the middle of nowhere. We decided to pick what seems to be the best day possible for forming a zombie raid and wrecking havoc to Horde and Alliance cities alike. On sunday most of the Argent Healers were gone and the disease was kicking in after a minute (or less, if you had army of zombies pummeling you). Crates and already-turned NPCs were all over the places - so it didn't take long to turn all our volunteers to the Lich King army. We started with Thunder Bluff; cause what better place to start the invasion that your own hometown? Sadly, the fun was over before it really started and the living inhabitans didn't apprieciate us dropping by. Oh, well! Some people like to take the part in new stuff happening, others prefer to stick to their path between auction house, bank and battle masters. We figured that if we're not welcome in the Cow Country (and since there's nothing left to kill anyway - except of Cairne that was not amused with the zombies and made it clear by one-shotting every one he saw), it's time to visit some Alliance. Fun fact about the zombies - which not many knew about - is that they could use all the portals in Shattrath, regardless their original factions. Which leads us to Stormwind and 30 zombies waiting in the portal round, with the open arms and many clouds of poison. The raid was brilliant - and left us with many fond memories. Slowly walking through Stormwind, consuming everything in our way. Hunting down twinks that tried to run away from us jumping from the bridges - only to hit the water surface already changed. Random alliance guys joining our entourage after we turned them, speeking to us freely in the [Zombie] language. Taking a trip with a Train Of The Dead, to a great surprise of a few alliance dudes waiting for it to arrive at the Ironforge Station. Eating King of Gnomes. Changing Ironforge into ghost town. And obviously, after everything was over, taking the first portal on the Ironforge Graveyard, without checking what it is..." - Befsztyks
Server first Thori'dal
22.10.2008
Kil'jaeden down, so long TBC!
19.10.2008 ![]() "Patch 3.0 definately changed things. New skills and new mechanics could probably be enough to make things fairly balanced but Blizzard decided otherwise and went ahead with HP and damage output reduction for all mobs in raid dungeons, bosses included. As a result, what used to be huge challenge now is just a huge steamrolling fest. Took us 2 hours to get up to Kil'jaeden and another 3 to learn the remaining phases we didn't practice before the patch. Downing him wasn't the thrill it would be just a week ago - but we're still happy to get him down. Things got wrapped up, outro for TBC rocked and we're now officially ready for WotLK. Just feels weird having nothing to do on raid evenings again :]" - Befsztyks
M'uru Down!
21.09.2008 ![]() "The summer break is now oficially over. We got the empty spots filled, new recruits caught up to speed and we got back to M'uru with a vengeance. Took only one night with the four tanks tactic and Entropius bit the dust. Guild killer? Not on our server :)" - Befsztyks The bear army getting ready: ![]() First pitiful pull of Kil'jaeden :P ![]()
WOTLK release date, recruitment for Sunwell
15.09.2008 ![]() "With Blizzard officially announcing the release date of the second World of Warcraft expansion as November 13th - and with the knowledge of patch 3.0, bringing fundamental changes to the game mechanics, being launched a couple weeks before that - we now know the rough timeframe left to finish Sunwell Plateau. The plans haven't changed for Carpe Noctem as a guild. We still intend to finish all currently available content before moving over to Northrend. And that means that the few empty spots left after summer have to be filled pretty quickly with people immidiately ready at least for the early Sunwell encounters. The recruitment is open for two physical dps spots: be it rogue, hunter or retribution paladin. We also look for one more healer, preferably restoration druid or holy paladin, ready to attend about 50% of our raids. Gear for the most spots has to be of the T6 quality (iLevel 141+), socketed and enchanted with the best available options. Our active raiders will keep their spots for WotLK raiding but the priority is still finishing Sunwell." - Befsztyks |
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